Your browser doesn't support javascript.
Mostrar: 20 | 50 | 100
Resultados 1 - 1 de 1
Filtrar
Adicionar filtros

Base de dados
Ano de publicação
Tipo de documento
Intervalo de ano
1.
Intelligent Systems Reference Library ; 216:15-38, 2022.
Artigo em Inglês | Scopus | ID: covidwho-1669736

RESUMO

The COVID-19 pandemic has impacted almost all sectors due to lockdown measures taken by governments across the globe to curtail the spread of virus. It has disrupted the regular teaching and learning process, as students miss face-to-face learning experience. However digital technologies have mitigated the negative impact these lockdowns would have otherwise caused. The challenges faced because of remote learning can be handled by incorporating XR related technologies to enhance the collaborative learning experience for remote learners. The XR technologies and their applications in educational institutions are still in their nascent stages but show great potential and are all set to create a paradigm shift in the way education and training is perceived. The chapter will provide an insight on how schools, universities, and enterprise learning can be made more engaging by reviewing different techniques adopted to effectively engage the remote learners using immersive technologies. It also focuses on advantages, adoption challenges and framework for using XR in education especially during these testing times. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA